PERFORMANCE / SIDEWAYS MEETING POINT & MOBILE OFFICE
Participant of the Sideways expedition from 17.08 to 17.09
Interventions in Menen (19.08), Herzele (25-26.08), Brussels (1-2.09), Turnhout (8-9.09) and Zutendaal (15-16.09)
DonkeyXote is a combination of an analogue Donkey and mobile digital tools. Equipped with digital hardware, the traditional pack animal becomes the living interface between the real and virtual world. A 'low-impact', friendly and high-tech donkey and its keeper will travel through the country as a digital, mobile and web-live platform in order to capture and map a contemporary image of the region, contributing to its audiovisual heritage in a unique way. Peter Ankh's DonkeyXote project will be the digital platform and social network of the Sideways journey: a nomadic, 'low impact' hub under the Creative Commons licence. The donkey will function as a living and walking browser that will produce information, geo-tagging knowledge, mapping route, collecting things, asking questions, searching for answers and share this content, bringing the Sideways journey online 'in real time'. The project aims to be a cocktail of ethical, tactical, educational and psychogeographical meaning; while walking at human speed new methods are explored to map the complex assemblages of humans, plants, animals, artifacts, technologies and physical landscape features.
Follow DonkeyXote in real time
Peter Ankh aka P.ankh (IT)
For several years Peter Ankh a.k.a. P.ankh explores his interests in various directions, embracing art and culture, new media, environment, food chain and a conscious approach to nature. These are all combined in creative activity together with an additional wealth of experience garnered in the fields of activism, traveling and the studies in philosophy. His research field is the symbolic transformation of the territory as an aestethic tools for knowledge and tactile storytelling. There's a huge need to re-think the world, re- create our shared imaginary, dream about a new one, to get back to places and people that are make the world real. In 2007 he started the walk project, which goal is to create a living platform to extensively compile the collective memory, a physical internet experience intimate link between the real world and the digital one. The act of walking as independent media, anti-art or other art. The project is on its fourth edition and has already crossed Italy, The Netherlands and Spain.
With the support of: